<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7072565354129807239</id><updated>2011-07-08T06:55:30.616-07:00</updated><title type='text'>Ripple - an immersive art installation</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://slripple.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7072565354129807239/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://slripple.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Douglas Story</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7072565354129807239.post-481610885992786799</id><published>2010-06-26T13:42:00.000-07:00</published><updated>2010-07-04T18:35:06.299-07:00</updated><title type='text'>An immersive art installation</title><content type='html'>&lt;span style="font-weight: bold;font-family:times new roman;font-size:130%;"  &gt;Ripple&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; is a highly interactive art project located in the virtual world of Second Life. It can be found high above the New Media Consortium's &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;Ars Simulacra&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; sim, and may be visited by following &lt;/span&gt;&lt;a style="font-family: times new roman;" href="http://slurl.com/secondlife/Ars%20Simulacra/152/58/1029"&gt;this link.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;-------------------------------------- &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;Ripple is composed of approximately 600 primitive objects orderly arranged in an architectural fashion, which are coated in moving video; video that changes in a fluid, rippling fashion in response to the visitor's touch, accompanied by a wave of specially crafted audio.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_u-4NU7seJj0/TCF_6vmQlLI/AAAAAAAAAH8/lPfELdPZ08I/s1600/ChamberInteriorRipple.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_u-4NU7seJj0/TCF_6vmQlLI/AAAAAAAAAH8/lPfELdPZ08I/s320/ChamberInteriorRipple.jpg" alt="" id="BLOGGER_PHOTO_ID_5485806468300051634" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;This array of objects is enfolded by a faux landscape composed of interlocking sculpted megaprims which Desdemona created from data derived from a scale model which Douglas made.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_u-4NU7seJj0/TCI9X-0qCAI/AAAAAAAAAIE/bBom03wgY3Q/s1600/RippleWideShot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_u-4NU7seJj0/TCI9X-0qCAI/AAAAAAAAAIE/bBom03wgY3Q/s320/RippleWideShot.jpg" alt="" id="BLOGGER_PHOTO_ID_5486014778300827650" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;Come visit. Interact. Play. Experience.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Watch the video&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-f8a59105c3b1a31d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v11.nonxt6.googlevideo.com/videoplayback?id%3Df8a59105c3b1a31d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331276308%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3B490D7C374BC79F7EDD1BD5879283303E410A56.6DE8FCFDEE96601D3B59156AB9680DC24F7C758A%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df8a59105c3b1a31d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DV9fblc_ie-NSEevz8jzeWRxwj_Y&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v11.nonxt6.googlevideo.com/videoplayback?id%3Df8a59105c3b1a31d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331276308%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3B490D7C374BC79F7EDD1BD5879283303E410A56.6DE8FCFDEE96601D3B59156AB9680DC24F7C758A%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df8a59105c3b1a31d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DV9fblc_ie-NSEevz8jzeWRxwj_Y&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;-------(Making-of notes, credits and artists' bios and statements below)-------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:130%;"  &gt;A visit to Ripple&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The visitor starts standing before a panel.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u-4NU7seJj0/TCJKCyB_WuI/AAAAAAAAAIM/ijJetrxD7oo/s1600/StartPoint.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 206px;" src="http://3.bp.blogspot.com/_u-4NU7seJj0/TCJKCyB_WuI/AAAAAAAAAIM/ijJetrxD7oo/s320/StartPoint.jpg" alt="" id="BLOGGER_PHOTO_ID_5486028707740998370" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;Touching one of the six panels that show macro images of flowers (and one feather) will instantly change the look of the entire landscape. Fun!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The visitor should make sure that audio is turned up to appreciate our collaborator's sonic environment. As you walk through the landscape, note how the sonic environment shifts and changes as you move through it. Along the way, the video will automatically start.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_u-4NU7seJj0/TCJL2x_OCbI/AAAAAAAAAIU/xcCQwWSjlZw/s1600/OutsideChamber.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_u-4NU7seJj0/TCJL2x_OCbI/AAAAAAAAAIU/xcCQwWSjlZw/s320/OutsideChamber.jpg" alt="" id="BLOGGER_PHOTO_ID_5486030700594203058" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The video is stock footage of all manner of waves: ripples on water, the blood pumping in the body, the light waves of photons, the rippling reaction of a school of fish, colliding galaxies, and of course a hippie's lava lamp. Touch the outside of the chamber and see the reaction. More fun.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;The video is stock footage composited by Douglas using After Effects.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;Once inside, you'll see a control panel on the platform.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_u-4NU7seJj0/TCJRIeIUF9I/AAAAAAAAAIc/6P75lmzl0Dw/s1600/ControlPanel_001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://2.bp.blogspot.com/_u-4NU7seJj0/TCJRIeIUF9I/AAAAAAAAAIc/6P75lmzl0Dw/s320/ControlPanel_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5486036502059423698" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;When I was adjusting the parameters of the ripple that runs through the chamber's prims, I was having so much fun playing with the different settings that I decided to share the joy with our visitors. Touch the buttons to change how the ripple behaves, then touch the walls again. Listen - you can hear March's wonderful sounds sweeping around you, emanating from each prim as it moves and changes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;It's also fun to move your camera outside of the chamber and/or moving to a straight-down view. If you click in two places at nearly the same time, note how Desdemona's scripts allow the ripples to pass through one another.  And then try clicking in a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;lot&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; of places very quickly and watch the madness. Whee!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u-4NU7seJj0/TCJdf8Us-WI/AAAAAAAAAI0/bmFtCS2lbrg/s1600/RippleMadness2.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_u-4NU7seJj0/TCJdf8Us-WI/AAAAAAAAAI0/bmFtCS2lbrg/s320/RippleMadness2.bmp" alt="" id="BLOGGER_PHOTO_ID_5486050099440974178" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;There are chairs and sofas faintly visible along the perimeter if your avatar's feet are sore from standing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u-4NU7seJj0/TCJdyUSypiI/AAAAAAAAAI8/v6iIxlN6_78/s1600/BleuGalaxy.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_u-4NU7seJj0/TCJdyUSypiI/AAAAAAAAAI8/v6iIxlN6_78/s320/BleuGalaxy.bmp" alt="" id="BLOGGER_PHOTO_ID_5486050415113053730" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;meta equiv="CONTENT-TYPE" content="text/html; charset=utf-8"&gt;&lt;title&gt;&lt;/title&gt;&lt;meta name="GENERATOR" content="OpenOffice.org 3.2  (Win32)"&gt;&lt;style type="text/css"&gt; 	&lt;!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 	--&gt; 	&lt;/style&gt; &lt;p  style="margin-bottom: 0in;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;There's a special Easter Egg just for those who had the patience to read the notecard provided to the visitor. If you look very carefully around the central platform, you can see some very faint spheres:&lt;/span&gt;&lt;/p&gt;&lt;p  style="margin-bottom: 0in;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u-4NU7seJj0/TCJet3WfmAI/AAAAAAAAAJE/s48qZoEjtuk/s1600/FloaterStart.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 203px;" src="http://3.bp.blogspot.com/_u-4NU7seJj0/TCJet3WfmAI/AAAAAAAAAJE/s48qZoEjtuk/s320/FloaterStart.jpg" alt="" id="BLOGGER_PHOTO_ID_5486051438136104962" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="margin-bottom: 0in;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;If you sit on one of these, you will be taken for a dreamy ride around the chamber.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="margin-bottom: 0in;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u-4NU7seJj0/TCJfSus90gI/AAAAAAAAAJM/-kWl5hTb5k0/s1600/FloaterRide.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_u-4NU7seJj0/TCJfSus90gI/AAAAAAAAAJM/-kWl5hTb5k0/s320/FloaterRide.jpg" alt="" id="BLOGGER_PHOTO_ID_5486052071469601282" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p  style="margin-bottom: 0in;font-family:times new roman;"&gt;&lt;meta equiv="CONTENT-TYPE" content="text/html; charset=utf-8"&gt;&lt;title&gt;&lt;/title&gt;&lt;meta name="GENERATOR" content="OpenOffice.org 3.2  (Win32)"&gt;&lt;style type="text/css"&gt; 	&lt;!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 	--&gt; 	&lt;/style&gt; &lt;/p&gt;&lt;p  style="margin-bottom: 0in;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;When you stand up from either the chairs or the floater balls, you will drop down to the floor below.  There you may dance with your sweetheart if you wish or you can teleport back up the central platform using the labeled devices provided.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0in; font-weight: bold;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;--------------------------------------&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in; font-family: times new roman;"&gt;&lt;meta equiv="CONTENT-TYPE" content="text/html; charset=utf-8"&gt;&lt;title&gt;&lt;/title&gt;&lt;meta name="GENERATOR" content="OpenOffice.org 3.2  (Win32)"&gt;&lt;style type="text/css"&gt; 	&lt;!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 	--&gt; 	&lt;/style&gt; &lt;/p&gt;&lt;p  style="margin-bottom: 0in;font-family:times new roman;"&gt;&lt;span style="font-size:130%;"&gt;Big thanks go out to &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Liz Russotti&lt;/span&gt;&lt;span style="font-size:130%;"&gt; of Santa Barbara City College for generously providing the space for us to develop the piece, and to &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Tayzia Abattoir&lt;/span&gt;&lt;span style="font-size:130%;"&gt; and &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Larry Pixel&lt;/span&gt;&lt;span style="font-size:130%;"&gt; of New Media Consortium for hosting this exhibition.&lt;/span&gt;&lt;/p&gt;  &lt;p face="times new roman" style="margin-bottom: 0in;"&gt;&lt;span style="font-size:130%;"&gt;Thanks also to &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;John Dubinsky&lt;/span&gt;&lt;span style="font-size:130%;"&gt; of the University of Toronto for granting permission to use one of his remarkable galactic animations. More of these may be seen at &lt;a href="http://galaxydynamics.org/"&gt;his web site.&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; font-family: times new roman;"&gt;&lt;span style="font-size:130%;"&gt;-------------------------------------- &lt;/span&gt;&lt;/p&gt;  &lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:130%;"  &gt;About the artists&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: times new roman;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u-4NU7seJj0/TCJTnz6ruLI/AAAAAAAAAIk/p0CAuIMbHX4/s1600/DougDesLookAtPoster.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://3.bp.blogspot.com/_u-4NU7seJj0/TCJTnz6ruLI/AAAAAAAAAIk/p0CAuIMbHX4/s320/DougDesLookAtPoster.bmp" alt="" id="BLOGGER_PHOTO_ID_5486039239507032242" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A Second Life resident since 2005, &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Desdemona Enfield&lt;/span&gt; is a creature of social and mathematical inclinations who studies the Zen of Programming in Second Life and other worlds. She works with artists creating special effects, researchers to create visualizations, and teachers to create educational materials. For more information do a Google search on her exact name.&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:130%;"  &gt;Douglas Story&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; is the Second Life avatar controlled by the  Real Life persona of Dennis Schaefer. Douglas and his work partner  Desdemona Enfield create large-scale interactive art installations in  SL. These include the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;DynaFleur&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;  project in collaboration with composer Dizzy Banjo and terraforming by  Poid Mahovlich, as well as the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;FlowerBall&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;  with musician AldoManutio Abruzzo, which was judged one of 2007's Top  Ten Art Installations by the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;New World  Notes&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; blog. Their &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-family:times new roman;font-size:130%;"  &gt;StormEye&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; installation was presented as part of the New Media Caucus' "@" gallery show at The Southern California Institute of Architecture. The pair has also done collaborations with noted RL  and SL architect David Denton/DB Bailey, adding sound design and  interactive elements to DB's structures. More recently the duo assisted Denton and Asst. Professor Kara Bartelt in the teaching of an architectural collaboration in Second Life between students at USC and the American University in Cairo, Egypt. Douglas/Dennis photographs  flowers at very close range in and around Los Angeles.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:130%;"  &gt;March MacBain&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt; is the digital composing name of musician Emily Wilkins from London, England. Early classical piano studies gave way to a swerve into Punk and a sojourn in Reggae before a thorough exploration of compositional theory and technique. She now operates from her studio in the far west of Cornwall, creating soundscapes and music drawn from her eclectic musical background - manipulating pitches, rhythms and textures to form cohesive sound/musical structures and exploring approaches that link a variety of aesthetic modes, musical instincts and cold, hard theory.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;--------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:times new roman;font-size:130%;"  &gt;Composer Notes&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;    As a real life friend of artist Maya Paris I had heard rather a lot about Second Life. When she told me that Douglas Story and Desdemona Enfield were looking for someone to create a soundscape for their new installation I created my avatar and dived in.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;   The key factor in creating the sonic environment for Ripple was one of balance. Because Second Life will only play sound files of ten seconds or less, it meant that there was no possibility of working in the way I usually would, which involves a setting down of the musical outline and going on to develop that 'kernel' into a piece that explores all of its possibilities (or as many as I can reasonably find, in any case). Initially I looked at creating a range of tiny, 10 second motifs, musically satisfying in their own right, containing a simple progression that could be looped – and letting Douglas and Desdemona choose their favourite. However, it quickly became clear that looping in this way would mean that visitors to Ripple would rapidly 'get' the motif and become bored by it, or worse still, annoyed by it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;    So the focus had to be shifted from that of melody and harmonic development to one of texture. This involved a deep trawl through my synth banks, to find sounds that worked in conjunction with each other – both within each loop and from loop to loop, in order to create a collection that provided sufficient interest whilst maintaining the cohesion necessary to illustrate a particular location. The result is a kind of 'wash', with a base sound that gives way from time to time, and at particular points of avatar position, to a wave of contrasting texture.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;    During this period my Mac Pro broke down and I was unable to continue for a while, most frustrating, as I had not completed the project by providing sound for the Chamber itself. Various other possibilities were explored, but it was not easy to access a suitable sound that didn't clash tonally with what was already there. On the return of my computer (new motherboard installed) I was able to finish the project with a sparkling, ringing element that plays on interaction with the Chamber.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;                     -Emily Wilkins&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;--------------------------------------&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;meta equiv="CONTENT-TYPE" content="text/html; charset=utf-8"&gt;&lt;title&gt;&lt;/title&gt;&lt;meta name="GENERATOR" content="OpenOffice.org 3.2  (Win32)"&gt;&lt;style type="text/css"&gt; 	&lt;!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 	--&gt; 	&lt;/style&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;b&gt;Ripple – artist's statement&lt;/b&gt;&lt;/p&gt;   &lt;p style="margin-bottom: 0in;"&gt;“The &lt;em&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;wave&lt;/span&gt;&lt;/span&gt;&lt;/em&gt; paused, and then drew out again, sighing like a sleeper whose breath comes and goes unconsciously.”&lt;i&gt;   ---The Waves,&lt;/i&gt;&lt;span style="font-style: normal;"&gt; by Virginia Woolf, 1931&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;This project germinated from a seed planted by my partner, Desdemona Enfield. She had a notion whereby we could get around the barrier that Second Life imposes of having only one possible video image on each plot of land, but also of using scripts to make a change between those video images ripple outward from a spot touched, the change propagating out from one object to its neighbors. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;	I realized that we had a strong visual motif to work with, and as I thought about it more, I began to recognize that waves are nearly omnipresent in the universe around us. Not just the waves on the surface of water, but sound waves, the movement of blood in our bodies, brain waves, shock waves of earthquakes, the ripple of startled reaction moving through a school of fish; the list goes on and on. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;	I began to collect stock footage, and in the editing process organized it both by color and theme. For example one sequence against a black background depicts a change from the very small (light waves) to the extremely large (colliding galaxies.)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;	In one of his essays on Zen, Alan Watts uses a metaphor of a wave, observing that each wave appears separate and distinct, but is yet part of the ocean they share. Another dual quality of waves is that though they are in a state of constant change, they also represent repetition and constancy. And of course waves suggest water, with all the connections to the symbolic associations with water: the moon and tides, the dream world, birth, and the fertility and creativity of life. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;span style="font-style: normal;"&gt;	The placement of the Ripple chamber in a faux natural landscape is a conscious reference (as it was in our previous &lt;/span&gt;&lt;i&gt;StormEye&lt;/i&gt;&lt;span style="font-style: normal;"&gt; piece) to the visionary architect Paolo Soleri's ideas about the place of the hand of man within the natural world. But the landscape is not a mimic of a real-world place; rather  it is a fantastic rendition of the very very small interiors of flowers expanded to flow over a landscape the size of a city block. Furthermore, this textural mapping can be changed at the push of a button by any visitor to the piece. Thus the hand of man is not only expressed by the artist's placement of a titanic object in this location, but the power to change the look and feel of that landscape is extended to every visitor: to let him or her extend a touch and wield, if only for an instant, some power of creation.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;-D. Story&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family:times new roman;"&gt;--------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Making of Ripple&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This project germinated from a seed planted by my partner Desdemona (see the artist's statement above for details.) Here is a shot of a very preliminary test of her ripple script:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_u-4NU7seJj0/TCKMk4INYJI/AAAAAAAAAJU/Xb39o8oh-gM/s1600/Ripple+v1a+test1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 218px;" src="http://1.bp.blogspot.com/_u-4NU7seJj0/TCKMk4INYJI/AAAAAAAAAJU/Xb39o8oh-gM/s320/Ripple+v1a+test1.jpg" alt="" id="BLOGGER_PHOTO_ID_5486101861260681362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This project was a &lt;span style="font-style: italic;"&gt;long&lt;/span&gt; time in the making. Besides the fact that we were engaged in some other interesting side projects, my original intention for this was much too ambitious. A couple years back I had seen a terrific installation by Selavy Oh in which your avatar would fly through a giant cube, whereupon smaller bits of this cube would fall into the ocean below. You were invited to explore around under this area, as other avatars would be making more prims fall from up above. I loved the nearly visceral sense of being under bombardment.&lt;br /&gt;&lt;br /&gt;So with a nod of thanks to Selavy, I &lt;span&gt;borrowed&lt;/span&gt; the idea of bombardment. My thought was to construct a series of levels consisting of the ripple prims with video, and catapults up above would fling objects and other avatars down into these levels, crashing through them with with a great deal of sound and commotion. Each contact of a missile from above would instigate more waves through the levels. Here's an early wireframe rendering of the concept, with the 'vase' test bed off to one side:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u-4NU7seJj0/TCKQdSfpVII/AAAAAAAAAJc/IdNCCKCeoTI/s1600/Stacked+floor+test+-+wireframe.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 218px;" src="http://3.bp.blogspot.com/_u-4NU7seJj0/TCKQdSfpVII/AAAAAAAAAJc/IdNCCKCeoTI/s320/Stacked+floor+test+-+wireframe.jpg" alt="" id="BLOGGER_PHOTO_ID_5486106128945861762" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_u-4NU7seJj0/TCKMk4INYJI/AAAAAAAAAJU/Xb39o8oh-gM/s1600/Ripple+v1a+test1.jpg"&gt;&lt;br /&gt;&lt;/a&gt;The space in between the floors was a stunning place to be:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u-4NU7seJj0/TCKRjQapYuI/AAAAAAAAAJk/lHWrELPaojk/s1600/Ripple+-+stacked+floor+test+2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 218px;" src="http://3.bp.blogspot.com/_u-4NU7seJj0/TCKRjQapYuI/AAAAAAAAAJk/lHWrELPaojk/s320/Ripple+-+stacked+floor+test+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5486107330978865890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But alas, at 3000 plus prims, all running scripts, the script load on the sim was simply too great, and the ripples were moving in a disjointed and chaotic fashion. The result was a visual mish-mash that was not pleasing to the eye.&lt;br /&gt;&lt;br /&gt;We also did some experiments with smaller, spherical prims rippling away:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_u-4NU7seJj0/TCKSb1kTcoI/AAAAAAAAAJs/Tdy9SnLzcco/s1600/Ripple+-+Ball+Test.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 218px;" src="http://3.bp.blogspot.com/_u-4NU7seJj0/TCKSb1kTcoI/AAAAAAAAAJs/Tdy9SnLzcco/s320/Ripple+-+Ball+Test.jpg" alt="" id="BLOGGER_PHOTO_ID_5486108303024157314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But in the end, we realized that the original vase shape was the most effective, so we began work on a sculpty landscape to surround it using the same techniques we had used previously on &lt;span style="font-style: italic;"&gt;StormEye &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;DynaFleur Redux&lt;/span&gt;. For this, I would make a model using a grid of 32 x 32 blob shapes, and move them into the rough configuration I wanted for the landscape. Then Desde would gather the numerical data from those blobs and use that to generate the sculpty shapes.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_u-4NU7seJj0/TCKUI6QJr_I/AAAAAAAAAJ0/xVZbMlp0XDg/s1600/Ripple+-+new+model.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 218px;" src="http://1.bp.blogspot.com/_u-4NU7seJj0/TCKUI6QJr_I/AAAAAAAAAJ0/xVZbMlp0XDg/s320/Ripple+-+new+model.jpg" alt="" id="BLOGGER_PHOTO_ID_5486110176887549938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u-4NU7seJj0/TCKUJDYHm1I/AAAAAAAAAJ8/xnvlEbXPItg/s1600/Ripple+-+sculpty+landscape+models+in+progress.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 218px;" src="http://4.bp.blogspot.com/_u-4NU7seJj0/TCKUJDYHm1I/AAAAAAAAAJ8/xnvlEbXPItg/s320/Ripple+-+sculpty+landscape+models+in+progress.jpg" alt="" id="BLOGGER_PHOTO_ID_5486110179336887122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once we got the model working right, it was on to a full-size test. To generate the needed resolution in the shapes, Desde used 9 sculpted megaprims in a 3 x 3 grid. Here's an early test complete with a reference crosshatch as a texture:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_u-4NU7seJj0/TCKU61K0HgI/AAAAAAAAAKE/2OYqM7pr4FU/s1600/FullsizeLandscapeTest.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_u-4NU7seJj0/TCKU61K0HgI/AAAAAAAAAKE/2OYqM7pr4FU/s320/FullsizeLandscapeTest.jpg" alt="" id="BLOGGER_PHOTO_ID_5486111034516446722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Once this was in place, it was just a matter of building guard rails and walkways. And Bob's your uncle, as they say in the U.K.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a style="font-family: times new roman;" rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;&lt;img alt="Creative Commons License" style="border-width: 0pt;" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:times new roman;"&gt;This  work is licensed under a &lt;/span&gt;&lt;a style="font-family: times new roman;" rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"&gt;Creative Commons  Attribution-Share Alike 3.0 Unported License&lt;/a&gt;&lt;span style="font-family:times new roman;"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7072565354129807239-481610885992786799?l=slripple.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://slripple.blogspot.com/feeds/481610885992786799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://slripple.blogspot.com/2010/06/immersive-art-installation.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7072565354129807239/posts/default/481610885992786799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7072565354129807239/posts/default/481610885992786799'/><link rel='alternate' type='text/html' href='http://slripple.blogspot.com/2010/06/immersive-art-installation.html' title='An immersive art installation'/><author><name>Douglas Story</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_u-4NU7seJj0/TCF_6vmQlLI/AAAAAAAAAH8/lPfELdPZ08I/s72-c/ChamberInteriorRipple.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
